Name
Game ON! Game design in the classroom
Date & Time
Friday, November 23, 2018, 1:30 PM - 2:30 PM
G Bundy
Description
Game design to teach programming, teamwork, film-making, and publishing to an authentic audience. This session will focus on a game design and creation unit based on the recent Nintendo "Game On" exhibition at the EMP in Seattle. This unit guides students through a 12 step process that most real games go through. We will explore the different stages of game making, including Planning, Creating, and Releasing their own original games. We will also explore a number of game making engines, playing different sample games from the unit. These include Scratch, Gamestar Mechanic, AgentSheets, Game Salad, YouTube, and many others. Different engines require different levels of programming knowledge, and we can find an engine that works for you even if you don't know any programming at all!
Location Name
Library
Session Type
Spotlight
Level
Intermediate
Audience
Middle, Secondary
Strands
Empowered Teachers, Student Agency